Alright, dummies. It took long enough, right? I was sick for a few days. It also just took abnormally long for me to organize my thoughts on my #1, for which I’ve set a certain precedent of detail at this point. “I dunno, I just really really liked it!!” wasn’t cutting it. And how to gush for 1000 words without spoilers?? Why had I made things so hard on myself?
Well, whatever, I wrote it. It took forever. I’m getting old. Are you not entertained, and so forth.
Also, 9 other shows. They were good too.
Season 3 so far has been a lot more hit-and-miss. It doesn’t know what to do with Josh, which makes sense because he really was only there as a device for Rebecca. Some of their takes on genres didn’t feel warranted, and just took me out of the show. But Rebecca’s arc has been really compelling and moving and pushes even further into this latest trend in TV to give mental health a real serious look and hopefully move the needle in de-stigmatizing those types of issues.
You may have read my impassioned plea from before the season started to get you all on board the Halt Train™. I wanted to make sure you were patient with the slimy Joe, the overlooked Gordon, the punk-hacker Cameron, and the underutilized Donna, to see what they would all become with the training wheels off.
Halt and Catch Fire started out of the gate tackling a fairly unique space, as a show about a group of people building something. No sexy murder mysteries, no gunfights, no mobsters, no robots trying to discover how to be human. In other words, the stakes couldn’t be lower. As much as I adore the show, it’s not too hard to see it being a tough sell for their marketing team. “It’s the 80s. Three young unlikeable professionals are trying to build a slightly faster computer.” Now, their actual preview for the series premiere was actually pretty cool, and set to Eurythmics’ “Sweet Dreams”, so when I saw it, as computer professional and a child of the 80s, I was on board. Disappointingly, the first episode was not the sexy, fast-paced, exciting heist I expected from the trailer, but rather a Don Draper type dude blackmailing his way into a job building a pretty boring-sounding computer, so that’s where I stopped.
While constructing the “Giant” of the first season wasn’t necessarily peak TV drama, over the next few seasons, the show would find ways to mine drama out of a group of people creating something together. Different personalities clash over the future direction, or between art and commerce, or how to balance family with an all-consuming fledgling startup. Halt for me was at its best (and most tragic) when it positioned characters I loved against each other, but each side really had a valid point, and goddamnit, just stop fighting, okay??
In addition to being about building something, it was as much a show about how to deal with failure. Characters were constantly recovering from that fatal mistep and figuring out “what’s next.” Characters reinvented themselves, and so did the show. Over the course of the series, it shifted the focus to a new venture and a new team, a new setting, and even a time jump or two.
I struggle a bit to find words for why the final season struck me so deeply. I suppose the show had made me extremely invested in these characters and relationships, and their final arcs felt both surprising and perfect in just about every case. Not everything was a happily ever after, but when I think back on where everyone was left off, I smile. When I think of the final two lines of the series, I smile. The ending hearkened back to where the series started in a number of ways and reminded us of how much everyone had grown and changed through the fights, betrayals, forgiveness, and moments of putting ego aside. Some characters grew apart, and others found a way to get over past hurts and reunite. An awkward teenage girl finds a place she is appreciated and understood building software with weirdo grownups, in one of my favorite unexpected arcs of the series.
At risk of belaboring this point, this season was headlined by three prominent female characters who were REALLY good with computers. While the focus on female tech geniuses isn’t new this season, film and TV could certainly use more representation like it to normalize the idea that women can be good at science too. This is one reason the story with the young girl felt so important as well, that the adults in her life were encouraging of her interests and gave her the opportunity to excel at what she loved. Hopefully these examples will inspire some of the literally hundreds of viewers of this critically acclaimed series to get into math and science. *sly wink*
Finally, I just want to give a shout out to the music of Halt and Catch Fire. A great soundtrack can really enhance the connection you make with movies and TV, like they’d grabbed me with their trailer, and their soundtrack was pretty special. Obviously they had some 80’s selections, since that was the setting of the show, but they weren’t generally the obvious picks like you’d find in Stranger Things. There were some deeper cuts from some artists you know, a lot of tracks that had that 80’s feel, but were actually indie tracks from the last decade. The original score was a subtle, smooth set of instrumental tracks that felt both modern and a callback to the synths of the 80’s. The few older tracks I knew before the show are now forever imbued with more weight from the meaty scene they played over, and the new ones I downloaded because of the show will only ever make me think of Donna and Cam.
It’s amazing to me how commonplace it is starting to feel to get a final season of a great show leaving at its peak, and on its own terms. Two years ago, Justified went out on a high note, last year it was the introspective Rectify (NOT the same show), then this year we got a near-flawless resolution for Halt and Catch Fire, a show that, to my bewilderment, no one has seen, ever. I have a feeling this might grow more commonplace with the expanding landscape of TV, and the lowered pressure on a show to appeal to a wide audience and bring in more revenue for Charmin. Artists seem to be getting a bit more free rein to build (and finish) things according to their vision. This means sometimes you’ll get a LOST, but other times you might get a Halt and Catch Fire.